---
title: "Texture Quality & Mipmap Override (DFIntTextureQualityOverride) — Bloxstrap Engine & FastFlag Reference"
description: "Configure Texture Quality & Mipmap Override (DFIntTextureQualityOverride) (DFIntTextureQualityOverride / FFlagDebugTextureManagerSkipMips) in Bloxstrap via Engine Settings → Texture quality. Supported values: Level 0 (Lowest) to Level 3 (Highest)."
canonical: https://bloxstraplabs.ink/engine/texture-quality-level-override
updated: 2026-10-17
---

# Texture Quality & Mipmap Override (DFIntTextureQualityOverride)

Decouples texture sharpness from the single 1–21 Roblox in-game graphics slider so you can keep crisp textures at low render distance. Underlying key: DFIntTextureQualityOverride / FFlagDebugTextureManagerSkipMips.

## Facts (2026-10-17)

- **Setting:** Texture Quality & Mipmap Override (DFIntTextureQualityOverride)
- **FastFlag Key:** DFIntTextureQualityOverride / FFlagDebugTextureManagerSkipMips
- **GUI Location:** Engine Settings → Texture quality
- **Supported Values:** Level 0 (Lowest) to Level 3 (Highest)

## How Texture Quality & Mipmap Override (DFIntTextureQualityOverride) works in ClientAppSettings.json

Decouples texture sharpness from the single 1–21 Roblox in-game graphics slider so you can keep crisp textures at low render distance.

When you adjust **Engine Settings → Texture quality** inside Bloxstrap, the bootstrapper writes `DFIntTextureQualityOverride / FFlagDebugTextureManagerSkipMips` into `ClientSettings\ClientAppSettings.json` before `RobloxPlayerBeta.exe` initializes its renderer.

## Recommended values and stability tips

- **Accepted values:** `Level 0 (Lowest) to Level 3 (Highest)`. Stick to the built-in GUI preset under [Engine Settings](https://bloxstraplabs.ink/engine) unless you are testing a specific JSON override.
- **Resetting:** If a custom value causes visual artifacts or a startup crash, use [Reset FastFlags to default](https://bloxstraplabs.ink/engine/how-to-reset-fastflags-to-default-bloxstrap).
- **Installer:** Download the latest Windows build of Bloxstrap from [/download](https://bloxstraplabs.ink/download).

## FAQ

### What FastFlag does "Texture Quality & Mipmap Override (DFIntTextureQualityOverride)" control?

It manages `DFIntTextureQualityOverride / FFlagDebugTextureManagerSkipMips` inside `ClientAppSettings.json`, accessible directly via **Engine Settings → Texture quality**.

### Will this setting reset when Roblox updates?

No. Bloxstrap rewrites `ClientAppSettings.json` into the new Roblox version folder on every launch.

## Related

- [Bloxstrap Engine & FastFlags](https://bloxstraplabs.ink/engine)
- [Best Bloxstrap FastFlags for High FPS & Smooth Frame Pacing](https://bloxstraplabs.ink/engine/best-bloxstrap-fastflags-for-fps-and-low-ping)
- [FastFlags (FFlag, DFInt, FString, FLog)](https://bloxstraplabs.ink/words/fastflags-fflags)
- [Bloxstrap Windows Setup & Installation](https://bloxstraplabs.ink/setup)
- [Framerate Limit / FPS Unlocker (DFIntTaskSchedulerTargetFps)](https://bloxstraplabs.ink/engine/dfint-task-scheduler-target-fps)

## Download

Free Windows app: [Download Bloxstrap](https://bloxstraplabs.ink/download)

Markdown mirror: https://bloxstraplabs.ink/engine/texture-quality-level-override.md
