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Best Settings: Texture Quality & Mipmap Override (DFIntTextureQualityOverride)

How to tune Texture Quality & Mipmap Override (DFIntTextureQualityOverride) (Level 0 (Lowest) to Level 3 (Highest)) for lower input latency and stable frame times on Windows.

Guide • Updated 17 October 2026 • 1 min read

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Bloxstrap requires the Microsoft .NET 6 Desktop Runtime to be installed

Frequently asked questions • Release notes

Screenshot showing how Bloxstrap can be used to replace the Roblox mouse cursor
Mods change local assets like the cursor, and survive Roblox updates.

Tuning Texture Quality & Mipmap Override (DFIntTextureQualityOverride) for your Windows hardware

Every Windows PC responds differently to Texture Quality & Mipmap Override (DFIntTextureQualityOverride). On integrated Intel UHD / Iris Xe or AMD Radeon Vega laptops, conservative settings keep GPU load under 90% and prevent thermal throttling.

On dedicated NVIDIA GeForce GTX/RTX and Radeon RX desktops, pairing `DFIntTextureQualityOverride / FFlagDebugTextureManagerSkipMips` with a matched framerate cap in Engine Settings delivers the flattest frame-time graph.

How to apply and benchmark in 60 seconds

  1. Open **Bloxstrap Menu** (install from /download if needed) and go to **Engine Settings → Texture quality**.
  2. Select your target value from `Level 0 (Lowest) to Level 3 (Highest)` and click **Save**.
  3. Press **Shift+F5** inside Roblox to open the native microprofiler FPS readout and verify your frame time in milliseconds.

Frequently asked questions

How do I check my actual FPS and frame time inside Roblox?

Press **Shift+F5** in any Roblox experience to toggle the built-in performance stats overlay at the top left of the screen.

What if changing DFIntTextureQualityOverride / FFlagDebugTextureManagerSkipMips causes a white screen?

Open Bloxstrap Menu → FastFlags and reset your flags to default, or switch the Rendering Mode back to Direct3D 11.

Get more out of Roblox

Bloxstrap is an alternative launcher for Roblox with extra features and mods.

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